Campaña |
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UIdO DM DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - BAM |
Era |
Ledlh Pd - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The Abyss is home to aquatic beings composed of nothing more than the same pure water essential for all living creatures. Such a being is held together by a singular magical bond circulating its whole watery form. This grants it regeneration when submerged in other bodies of water. The extraordinary water in its body has moderate healing properties, which can mend the injuries of allies. Less volatile than the other inhabitants of the Abyss, water elementals are preferred by the more conservative of summoners.
Yet these elementals are by no means harmless, and the unwary opponent may find their bodies frozen at a moment's glance, their limbs transformed into cold, useless ice.
Notas Especiales: Esta unidad es capaz de enlentecer a sus enemigos, reduciendo a la mitad su velocidad de movimiento y daño de ataque hasta que acabe el turno. Esta unidad se regenera, lo que permite que se sane como si siempre estuviera apostada en una aldea.Esta unidad es capaz de realizar sanamiento básico.
Procede de: | Dimensional Gate |
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Se convierte en: | Water Avatar |
Coste: | 16 |
PV: | 30 |
Movimiento: | 6 |
PX: | 26 |
Nivel: | 1 |
Alineamiento: | neutral |
ID | I8 Ak_Elemental_water |
Habilidades: | sana +4, water |
![]() | frozen fist de frío | 6 - 2 cuerpo a cuerpo | ralentiza |
![]() | water spray de impacto | 6 - 2 a distancia |
Resistencias: | |
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de corte | 0% |
de penetración | 0% |
de impacto | 0% |
de fuego | -20% |
de frío | 50% |
arcano | 0% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 1 | 60% |
Aguas someras | 1 | 70% |
Aldea | 1 | 40% |
Arena | 2 | 30% |
Arrecife costero | 2 | 70% |
Bosque | 5 | 30% |
Campo de setas | 3 | 20% |
Castillo | 1 | 40% |
Colinas | 5 | 30% |
Congelado | 2 | 30% |
Cueva | 3 | 20% |
Impenetrable | - | 0% |
Intransitable | - | 0% |
Llano | 2 | 30% |
Montañas | - | 0% |
Pantano | 1 | 60% |